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IDByte Successfully Bridging Government and E-sports Industry in Indonesia

Two giants of The Republic of Indonesia, President H.E. Joko Widodo and First Lady Iriana Joko Widodo had the audience’s attention at the opening of the IDByte E-sports Conference 2019. These VIPs are symbols of the Indonesian government’s participation in developing e-sports.

IDByte E-Sports Conference 2019—which carries the theme “Gaming for Change”—was successfully held on 13-14 September at the Indonesia Convention Expo (ICE) BSD, Tangerang. Minister of Communication and Information of the Republic of Indonesia, H.E. Rudiantara opened the first e-sports conference series in Indonesia.

Rudiantara emphasized the commitment of the Indonesian government to facilitate all e-sports activities in Indonesia. “The government is now shifting its role from regulator to facilitator,” said Rudiantara. The Minister also said that currently, Indonesia had not maximized the potential of its e-sports. This can be seen from the still small population of e-sports players as compared to the overall population. “Indonesia has a population of more than 200 million people. 40 percent of the population in Asia. But the population of e-sports players is only 20 percent,” said Rudiantara.

Meanwhile, Chairwomen of IDByte E-sports Conference 2019, Shinta Dhanuwardoyo said, this event aims to educate the public about the potential positive benefits that could be generated from the rapidly growing e-sports industry in Indonesia in recent years. “This event is a platform to trigger collaboration between all stakeholders in this industrial ecosystem in order to make the esports industry in Indonesia stronger and more productive,” Shinta said.

In Indonesia, several companies have started investing in the e-sports sector. In 2018, around 15 Indonesian brands that did not originate from the e-sports industry environment had utilized the industry’s great potential and were actively involved in its development. Since 2017 Indonesia has become the largest e-sports market in Southeast Asia with a profit of US $ 880 million and is the 16th country in the world with the highest income generated from this industry. Even globally, the world esports industry revenue is predicted to grow by US$ 1.4-2.4 billion in 2020.

B.E.S.T. breaks records by setting the largest prize of any e-sports tournament in Indonesia’s history

In addition to the conference, IDByte E-Sports 2019 also hosted B.E.S.T (Bubu E-Sports Tournament) on September 13-14, 2019, a competition that promoted gender equality through the Player Unknown: Battleground (PUBG) Mobile tournament in collaboration with Tencent. B.E.S.T became the only e-sports tournament in Southeast Asia with the largest total prize for the women’s team category—which reached 290 million Rupiah—equivalent to the total prize given to winners from the men’s team category.

This has never been done by the organizers of the e-sports competition before. Previously, a chasm existed between opportunities, facilities, and prize money provided for both male and female e-sports athletes. NARA PIXIES team won the women’s category while for the men’s category won by Bigetron RA team.***

For more information, please contact:

Forest Interactive Niaga

Jakarta Office: Citylofts Sudirman 19th floor Units 27 & 29, Paris Corner, JL KH. Mas Mansyur, No 121, Jakarta Pusat 10220, Jakarta Indonesia

Bandung Office: JI. Kembar1 No. 28A Kel. Cigreleng Kec. Rengol Kota Bandung 40253, Indonesia

Email: corporatePR@forestniaga.com

Phone: +6221 2555 8534

Website: Forest-Interactive.com

 

 

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Chino Liao

The author Chino Liao

Chino Liao is a freelance writer and stand-up comedian based in Manila, Philippines.

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